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UNServ Mod Maps (updated) [message #9434] Tue, 25 March 2003 06:28 Go to previous messageGo to previous message
maj.boredom
Messages: 95
Registered: February 2003
Karma:
Recruit
Aircraftkiller

Then you have one sub-standard computer, which is your own fault.

By the way, since you're obviously not able to comprehend this: Latency (Otherwise known as "lag") is caused only by the connection between you, the servers the data travels through, and the server itself, as well as the server's hardware specifications and its connection.

You're talking about FPS issues and that's only your fault, and yours alone. Get a better computer. :rolleyes:

Its not his fault alone. It not even his fault. It would be the mapmaker’s fault alone. Good portions of players have FPS issues with these maps. You can blame what ever you want, but it a simple equation:

ComputerX + conectionY + ServerZ + Map1 = no issues
ComputerX + conectionY + ServerZ + Map2 = no issues
ComputerX + conectionY + ServerZ + Map3 = no issues
ComputerX + conectionY + ServerZ + Map4 = no issues
ComputerX + conectionY + ServerZ + Map5 = no issues
ComputerX + conectionY + ServerZ + Glaciers = FPS issues

It doesn’t take a rocket scientist to figure out what the problem is. You’re only changing 1 thing and that is the map. Now, I’m sure on elite computers these maps work better, but wouldn’t it be a better show of skill to make a map of the masses and not the top %25 of the users? I know in web design, the standard is (or recently was) 800 x 600 resolution. Anything bigger wouldn't fit on the screen for a good portion of the users. It’s the same concept.


Professionalism: Not only a skill set, but a mind set as well.

[Updated on: Tue, 25 March 2003 10:42]

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