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Lightmapping... [message #92304] Thu, 03 June 2004 17:18 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
They didn't get away with anything. The multi-pass lightmapping, in conjunction with the close proximity of the bases and the way the levels were designed, ended up causing most of the frame rate issues in the game.
 
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