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Re: possible scripts.dll 1.8 in the works [message #91379] Mon, 31 May 2004 13:49 Go to previous messageGo to previous message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
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Commander
Quote:

1.new script, JFW_Flying_Infantry. When created, if the thing this is attatched to is a SoldierGameObj, this script calls Toggle_Fly_Mode on the SoldierGameObj which makes it able to fly if it cant and unable to fly if it can.
2.new script, JFW_Flying_Infantry_Custom. When this recieves a message, it calls Toggle_Fly_Mode on the object that its attatched to, only if its a SoldierGameObj though.
3.new script, JFW_Flying_Infantry_Zone. When entered or exited or both (settings settable by mapmaker), it calls Toggle_Fly_Mode on the thing unit that entered the zone if its a SoldierGameObj.


under water?


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