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Map Bugs [message #89872] Tue, 25 May 2004 08:43 Go to previous messageGo to previous message
phlakaton is currently offline  phlakaton
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Registered: May 2004
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Generating vis information on the highest settings probably won't help these maps... it was a system open to many flaws... it worked to about 60% capacity really. The real work is dont post vis calculation where you go into the editor and fix those drop-outs manually with the enter key... and that didnt work all the time either... sometimes the mesh is just built in a manner that the calculations simply do not like. Have fun! Maybe it'll work for you... cause it's that random! Wink
 
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