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C&C Commando : Nod Turret [message #89182] Fri, 21 May 2004 09:07 Go to previous messageGo to previous message
phlakaton is currently offline  phlakaton
Messages: 124
Registered: May 2004
Karma:
Recruit
Eric Kearns and Joe Black didn't really do much "design" on the levels but they did act as minor slaves to the design process with the design team. Working with a designer to make levels. Then the wonderful task of going down the lightscape road and re-doing it about 10 times when something needed to move 15 meters or add something. Not a fun gig when the lightscape process could take up to 3 days on a big level. Multiplayer maps were a bit more forgiving ... at least they were small. LOL. Hmm... why would I talk in 3rd person? Strange.
 
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