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C&C Commando : Nod Turret [message #86989] Wed, 12 May 2004 15:49 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
I'd listen to this man if I were you people. He's... Well, he knows what he's talking about. Lets leave it at that.

Good to see you again, too. Smile Ring me up on ICQ if you're still around.

phlakaton

the key is using one draw call for an object... meaning 1 texture & 1 object in a single 3wd file. the amount of uv mapping you do also has an effect even though the w3d viewer will not show that. These are video card related issues and hurt performance... I took a renegade engine and slammed 500k polys in it without textures and it ran fairly decent... low texture count and fewer object counts in one w3d file... makes for better performance everytime... optimum being 1 texture and 1 object.
 
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