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C&C Commando : Nod Turret [message #86777] Tue, 11 May 2004 17:37 Go to previous messageGo to previous message
phlakaton is currently offline  phlakaton
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Registered: May 2004
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smoothing groups will ramp up the performance hit too. that 1a cube uses 6 sides... looks like 8 verts right... if you use a seperate smoothing group for each side you'll now have 24 verts... this is more important than polys in my opinion. Video cards also have a sort of allotment for memory... not sure the spot on # but if you use less than I think 128 polys you not really saving on performance... you might as well just use up to and as close to that # as possible... I think it doubles each time too... 256 I think... if you use more than 128 than you might as well use 255... get it.
 
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