Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Commando: SAM Site tests successful!
C&C Commando: SAM Site tests successful! [message #84579] Sat, 01 May 2004 02:20 Go to previous messageGo to previous message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma:
General (1 Star)
jonwil

Seaman, how are you implementing this?

My way works great (just tested it)


Simply, it employs the unused SAM Site logic.

As I said on other thread, the game is hardcoded to look up for certain animations for the SAM Site.

It attacks only flying vehicles. Infantry and ground vehicles are ignored.
It fires a salvo of missiles and then returns underground to reload and then pops up again to fire.
The reload/burst value must match the animation length, otherwise errors occur and the SAM starts shooting from inside the bunker.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: leave Vehicle by script commands
Next Topic: Problem with water!!
Goto Forum:
  


Current Time: Mon Jul 21 22:20:40 MST 2025

Total time taken to generate the page: 0.01278 seconds