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Shield settings and buildings [message #80047] Wed, 14 April 2004 19:16 Go to previous messageGo to previous message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
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Commander
Renalert's mechanic is just a modification of the .ini configuration files, that made the repairgun only repair vehicle-type and building-type armors (As opposed to everything). It wouldn't be that difficult to make a weapon that emits no damage, the real tricky part is determining where the airstrike occurs, because it has to correspond to the place where the projectile hit. I think its probably possible by monitoring the engine when weapons fire, because the game knows where bullets hit - they leave bullet holes and such.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
 
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