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scripts.dll 1.5.1/1.6 [message #76468] Tue, 06 April 2004 17:13 Go to previous messageGo to previous message
SomeRhino is currently offline  SomeRhino
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Registered: February 2003
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how about a script for AI players so they only attack other AI players... i could use that


They do, as long as they are on different teams and use innate behavior.

I have another suggestion for a script in addition to the one I asked for earlier, Jon. Basically, it's a clone of JFW_Object_Draw_in_Order, except that there is an added variable that allows you to set what number to start from. So, if you wanted to start drawing from model34.w3d, your base name would be "model," and you would put "34" into the StartNumber or whatever you call the variable. My mod doesn't require this script, but it would make some things a lot easier to set-up if you had the time to write it.

Also, I would like a clone of JFW_Visible_People_in_Vehicle, but that identifies the model to draw by the preset that entered the vehicle. I have heard that NeoSaber is working on that one, but I'm unsure.

As usual, I'm available to test the new scripts when you are done.

Thanks.


 
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