Re: How much can be done with scripts.dll [message #75337] |
Thu, 01 April 2004 16:09 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma:
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snipesimo | I have a few questions about this, I guess most of them are aimed at the BC team developing most of the scripts.dll mods.
#1: How much can be done with them client-side? I.E. Is it possible to make an FDS-type logfile output with the renegade client and a scripts.dll mod?
#2: Any chance of releasing the scripts.dll mod (if it has been made) that is for AoW servers that reports buildings being destroyed etc? Even if it writes to a seperate file, it could still be read and outputted live with a simple IRC script. Or it could be written to the FDS log-file where BR .Net would just output what is written (pending it is legible).
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1. scripts.dll isnt parsed by client and has no access to chat or anything like that if the client is hosting
2. I believe vlokt plans to do this, but its low on his priority list.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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