Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » snipesimo
snipesimo [message #72930] Sat, 20 March 2004 15:35 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
mrpirate

AGP speed is irrelevant, since Renegade does not use nearly enough video memory on textures for it to be an issue. Tanks will kill your computer if you've got a Celeron, since the CPU is in charge of the physics of the game. Anyway, AGP 8x is only 1-3% faster than AGP 4x.


You sure about this? Each texture for vehicles is usually 512x512. That's a fair bit of space when most cards have 32-128 MB of memory.

Furthermore, the terrain textures are 64x64, 128x128, or 256x256. Some rare cases have 512x512. Renegade uses over 35 textures for just the structure exteriors. Then the interiors use around 40-50 different ones. Plus the soldiers, who are normally at 256x256, the sky which is 512x512, fog emulation, vis rendering, etc...

It does use a lot of texture memory.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: This clan's got skillz...
Next Topic: C&C Source hacked!
Goto Forum:
  


Current Time: Fri Nov 29 12:41:11 MST 2024

Total time taken to generate the page: 0.01929 seconds