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Drop animations from Scripts.dll [message #70712] Mon, 08 March 2004 23:48 Go to previous messageGo to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
Okay, for the timer, just have a daves arror or what have you, and the script that triggers a cinematic.
For the one that triggers when a enemy gets close to your base, all I can think of is haveing a script zone that when entered by said team, cases a cinematic script to be played.
I don't know how to do it when a player finds a pick up.

Makeing it look normal? Depends what you mean by normal Wink

Pretty much, you need text cinematics, and objects with scripts that trigger them.


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