Drop animations from Scripts.dll [message #70703] |
Mon, 08 March 2004 21:45 |
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gibberish
Messages: 366 Registered: May 2003
Karma:
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Commander |
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Cpo64 |
When I made the vehicle drop of for GDI on Gateshead, I simply cloned the airstrip, changed some settings, and a cuple of other things I don't recall.
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Thats interesting, that means there must be a hook somewhere that can be changed.
Cpo64 |
So you want to triger vehicle creation at a time other then purchase?
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Yes
Cpo64 |
If this is the case, which method will you be useing to trigger it?
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There are several ways that they could be triggered, for example:
- On a timer .... Every 5 minutes a unit is spawned.
- When an enemy gets close to your base.
- When a player finds a pickup.
The problem is not how they are triggered but how to make it look "Normal" rather than the vehicle just magically appearing out of thin air.
Additionally I don't like the thin air solution, because sometimes vehicles are spawned inside other vehicles, when this happens neither vehicle can be moved.
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