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Home » Renegade Discussions » Mod Forum » Drop animations from Scripts.dll
Drop animations from Scripts.dll [message #70703] Mon, 08 March 2004 21:45 Go to previous messageGo to previous message
gibberish
Messages: 366
Registered: May 2003
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Commander
Cpo64


When I made the vehicle drop of for GDI on Gateshead, I simply cloned the airstrip, changed some settings, and a cuple of other things I don't recall.



Thats interesting, that means there must be a hook somewhere that can be changed.

Cpo64


So you want to triger vehicle creation at a time other then purchase?



Yes

Cpo64


If this is the case, which method will you be useing to trigger it?


There are several ways that they could be triggered, for example:

- On a timer .... Every 5 minutes a unit is spawned.
- When an enemy gets close to your base.
- When a player finds a pickup.

The problem is not how they are triggered but how to make it look "Normal" rather than the vehicle just magically appearing out of thin air.

Additionally I don't like the thin air solution, because sometimes vehicles are spawned inside other vehicles, when this happens neither vehicle can be moved.
 
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