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RenAlert Teslacoil [message #69513] Sun, 29 February 2004 14:26 Go to previous messageGo to previous message
NeoSaber is currently offline  NeoSaber
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Registered: February 2003
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The Tesla Coil does not use the script RA_Soviet_Tesla_Coil. You need to attach the script JFW_Building_Gun to the building controller of the Tesla Coil. The settings are as follows:

Disable Custom: 25
Position: X=0.0, Y=0.0, Z=1.0
Weapon: Soviet_Tesla
Visible: 0
Min_Range: 0
Max_Range: 0 (The max range needs to be 0, so that the weapon will use its own max range values, some sort of flaw prevents the Tesla Coil from firing if you try to set the Range values here)

The placement of the Tesla Coil Controller is like this:

http://www.n00bstories.com/image.fetch.php?id=1322887457

Hopefully by v0.993 I'll be able to setup the controller so you don't have to add the script yourself. For debugging reasons I kept it like this for v0.992


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
 
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