ChronoShift and Iron Curtain [message #68597] |
Tue, 24 February 2004 15:12   |
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gibberish
Messages: 366 Registered: May 2003
Karma:
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Commander |
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Ok, a couple more questions.
Based on what you said you could target anything on the map with the ChronoSphere but did the Iron Curtain generator have a range?
Was there any lasting effect from the Iron Curtain for example after the iron curtain wore off was the unit left at half health or anything like that?
dal11 | Infantry units were instantly killed by it, even ones in apc's.
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Are you sure about this I remember some wierd bug where you could:
- Drive an APC to the enemy base.
- Chronoshift the APC back to your base.
- Load it up with engineers.
- Put the APC onto a "Hovercraft" (not sure if it was a hovercraft).
- Wait for the chrono effect to wear off.
Then at a strategic point in the game you could unload the hovercraft, but the APC would appear in the enemy base and you take over a load of buildings with the engineers.
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