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Vehicles: What’s possible with scripts.dll [message #68120] Sun, 22 February 2004 15:44 Go to previous messageGo to previous message
YSLMuffins is currently offline  YSLMuffins
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Moderator - Mod Forum
This may seem off-topic, but not really...

Is it possible (or already possible) for one script to disable another script for the rest ofthe game?

For example, all GDI vehicles would have a repair script attached to them (in the preset library). Perhaps when the repair pad dies, it sends out a custom to disable the unique repair script so that it stops working for the rest of the game.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
 
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