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Star Wars to Renegade TC in need of skinners [message #67656] Fri, 20 February 2004 18:39 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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Aircraftkiller

Skinners remove the skin of animals... Texture artists create texture maps for 3D games.


Textures? No, a texture is something in the real world that gives something an embossed feel or appearance. A texture does not literally exist in a digital world.

Digital representations of actual materials are what are applied to the digital depictions of polygonal shapes composing figures and icons in an electronic setting - Literally, they are neither skins nor textures.

Of course, that's if you're going to take everything literally - as you were. If you're going to behave like a normal person would, skinning and texturing are both homonymous jargon and properly used in the context of this thread.


Not really, says dictionary.com

1 entry found for skinners.
skin·ner P Pronunciation Key (sknr)
n.
One that flays, dresses, or sells animal skins.
Western U.S. A mule driver.

skin P Pronunciation Key (skn)
n.
The membranous tissue forming the external covering or integument of an animal and consisting in vertebrates of the epidermis and dermis.
An animal pelt, especially the comparatively pliable pelt of a small or young animal: a tent made of goat skins.
A usually thin, closely adhering outer layer: the skin of a peach; a sausage skin; the skin of an aircraft.
A container for liquids that is made of animal skin.
Music. A drumhead.
Informal. One's life or physical survival: They lied to save their skins.

----

texture



<graphics> A measure of the variation of the intensity of a
surface, quantifying properties such as smoothness, coarseness
and regularity. It's often used as a region descriptor in
image analysis and computer vision.


The three principal approaches used to describe texture are
statistical, structural and spectral. Statistical techniques
characterise texture by the statistical properties of the grey
levels of the points comprising a surface. Typically, these
properties are computed from the grey level histogram or
grey level cooccurrence matrix of the surface.

Structural techniques characterise texture as being composed
of simple primitives called "texels" (texture elements), that
are regularly arranged on a surface according to some rules.
These rules are formally defined by grammars of various
types.

Spectral techiques are based on properties of the Fourier
spectrum and describe global periodicity of the grey levels of
a surface by identifying high energy peaks in the spectrum.

Texture\texture artist is the correct form. "Skin" and "skinners" and any variant thereof is not.
 
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