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The Flags in Capture the Flag [message #67072] Tue, 17 February 2004 14:16 Go to previous messageGo to previous message
gibberish
Messages: 366
Registered: May 2003
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Commander
A couple more questions:


Am I right in assuming that the existing scripts have disabled collisions for the flag in some way, if so how?
I have tried disable_physical_collisions() and disable_all_collisions() and I still cant walk through the flags.



How do the existing scripts track the movement of the player?

I could add a timer to the player object that updates the flag position every tenth of a second, however the existing scripts look like they have a better solution as the flag appears to move more smoothly.
Additionally I don't like this method because of the overhead of running a timer 10 times a second.


Thanks,
Gib

PS Is the source for the existing CTF scripts available anywhere ?
 
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