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scripts.dll 1.4... [message #62821] Tue, 20 January 2004 16:00 Go to previous messageGo to previous message
[REHT]Spirit is currently offline  [REHT]Spirit
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Registered: April 2003
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SomeRhino

Genocide!

Thats already possible, Somerhino did it on his extras buggy.


Naw, it doesn't actually work in-game. The farthest I made on doing transition animations would only work on vehicles that you knew the ID number of, and involved several scripts and a text cinematic. It would work on vehicles placed on the map, but not vehicles constructed by a factory, so I threw that out and the extras buggy now has a first-person view instead. I think the testers enjoy that one more anyway.


Can't you then make it work in a new script, that way the ID isn't needed?
 
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