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scripts.dll stuff [message #62059] |
Thu, 15 January 2004 12:24   |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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[REHT | Spirit]
1. Reborn's deploy and burrow scripts don't actually detect when you fire. They essintally pray you set it up so that, as said in the read-me, you set secondary or primary fire to make a projectile that some how collides with the vehicle. You should be able to set the amount of damage actually done to 0, the bullet just needs to hit the vehicle or make an explosion.
Extra: For other futuristic mods, you can use this as an advantage for SFX (make a trasnparent chamber in the vehicle, and make it so that when the guy deploys, you can make a projectile with the model of something and make it apear in the chamber, so it should hit the vehicle by hitting some vehicle part inside....looks like it's actually doing something! *shrugs*).
[/u]
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Sounds like it can't be used for a missile launcher platform.
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scripts.dll stuff
By: jonwil on Thu, 15 January 2004 00:46
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scripts.dll stuff
By: TimeFX on Thu, 15 January 2004 04:26
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scripts.dll stuff
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Re: scripts.dll stuff
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scripts.dll stuff
By: Try_lee on Thu, 15 January 2004 08:24
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scripts.dll stuff
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Re: scripts.dll stuff
By: NeoSaber on Thu, 15 January 2004 11:23
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scripts.dll stuff
By: Blazer on Thu, 15 January 2004 11:38
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scripts.dll stuff
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scripts.dll stuff
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scripts.dll stuff
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scripts.dll stuff
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scripts.dll stuff
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scripts.dll stuff
By: laeubi on Thu, 15 January 2004 13:11
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scripts.dll stuff
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scripts.dll stuff
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scripts.dll stuff
By: TimeFX on Fri, 16 January 2004 03:48
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scripts.dll stuff
By: TimeFX on Fri, 16 January 2004 06:14
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scripts.dll stuff
By: Sanada78 on Fri, 16 January 2004 15:32
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scripts.dll stuff
By: TimeFX on Fri, 16 January 2004 15:37
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ok, some answers
By: jonwil on Sat, 17 January 2004 22:21
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scripts.dll stuff
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scripts.dll stuff
By: laeubi on Sun, 18 January 2004 02:50
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scripts.dll stuff
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