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			| scripts.dll 1.3.1 is out [message #58882] | Tue, 23 December 2003 06:56   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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 | General (1 Star) |  |  |  
	| | SeaMan |  | Comm_Jammer script idea
 
 Shuts down radar for anyone who enters this zone but not for own team.
 Radar is enabled again after leaving the zone.
 The script becomes disabled when the Comm Center or Power Plant is destroyed.
 
 Example:
 -Nod soldier enters GDI Comm Center, Nod soldier's radar is disabled.
 -Nod soldier leaves GDI Comm Center, Nod soldier's radar is enabled.
 
 Expection:
 If Nod Comm Center or Power Plant is destroyed, there will be no effect.
 Radar will stay offline.
 
 | 
 
 Can Already be done using scripts.
 
 Attach a "_Zone_Send_Custom" script to a script zone then get it to send a custom to "JFW_Toggle_Radar", which disables the radar for the team you specify. Then attach "JFW_Death_Send_Custom" to the powerplant and comms(automatically does it for comms anyway) to send a custom to the zone which destroys the zone and disables the radar "JFW_Custom_Destroy_Object".
 
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