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Tunnels, hlep me! [message #58407] Fri, 19 December 2003 14:35 Go to previous message
Infinint is currently offline  Infinint
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Registered: June 2003
Location: USA
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[quote="Sir Phoenixx"]
Infinint


Quote:

3. boolean the main box from the tarrian
4. then delete all the faces on the tunnle to make openings, and then flip the faces in the hole tunnle.


When you boolean subtract a shape (in this case a box that forms the shape of a tunnel) from another shape (in this case a mountain) it cuts holes that match the box, and automatically creates the walls on the inside of the mountain. It automatically deletes the box that was used to cut the hole in the moutain.

Just to touch up on that, that’s only if you use a box or some form of closed shape, if you use a plane or have deleted a face at any time the Boolean tool will not put in the walls of the tunnel for you, there will simply be nothing their. Also adding to what i said, select the copy function above the "pick apprehend" button so that you don’t delete your box.

Sorry i was at school and dint read though the hole topic, i also added the part on how to make it look like the walls of the tunnel have thickness when they come through the side of the terrain, something that would be difficult to do if you just used Boolean on a closed shape, though some times you don’t need to have that part of the tunnel. Both ways work fine and they both have their own uses.


 
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