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scripts.dll 1.3 [message #57570] Fri, 12 December 2003 13:37 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
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Registered: February 2003
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SeaMan



Wouldn't it be easier just to disable these weapons through Commando Editor?


It's impossible to do that as they are hard coded into the game engine. You cannot modify spawners in any way in a MIX file as they will always get overriden. Same goes for trying to spoof the C4 on the spawner, it reads it from a copy of the objects.ddb so that won't work.

However a script that can ungrant a powerup may work if it's possible to write such a script.


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Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
 
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