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scripts.dll 1.3 [message #57416] Thu, 11 December 2003 14:33 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
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Registered: February 2003
Location: Birmingham, England, Unit...
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Hmm thats a bummer about the 2D sound. I thought there may be a way around it by adapting how building controllers produce their sounds (broadcasting 2D sound when damaged). I don't know if it is possible though.

If that isn't possible, how about a script that can damage a building controller (say by 1 health). That way, I could change the EVA annouce delay to "0" and use the building controller with modded sounds in my CTF map. Something like "JFW_Custom_Damage_Object" I had in mind.


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Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
 
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