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Adding transport helicopter troop deploys to a map [message #56494] Mon, 01 December 2003 14:13 Go to previous messageGo to previous message
Dante
Messages: 1039
Registered: February 2003
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General (1 Star)
its all dependant on where your path (animation path that is that has the bone in it to move the vehicle) goes, best thing to do is to make sure that it terminates at the point you need it at, rather then start there, which is probably what happened in your case, the reason the troop ended up there is because of the nature of the c130 drop script, the real object always ends up in the vehicle creation zone, unless you REALLY time it right.

 
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