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Start up spawners in a .mix [message #53699] Mon, 03 November 2003 04:49 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
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Registered: February 2003
Location: Birmingham, England, Unit...
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Just found this topic and this is the same problem I'm trying to solve. So far we have tried everything and not solved it.

Both Dante and Laeubi had idea that they said "should" work but they don't. Dante's idea was about temping the spawner with the same name and using that on the maps, where as Laeubi's idea is changing the soldier and basically doing the same thing like Dante but neither work. The startup spawner seem to always get overriden.

Deleting the weapon preset the spawner uses such as C4 will work, the guy spawns without C4 but this only work in PKG as it reads that there is a preset missing from the objects.ddb and therefore it is omitted from anything that needs the preset (C4).

The only problem is the lack of the object.ddb with the MIX format, we have to make do with the temps20.ddb instead. Any ideas would be good as this seems an impossible problem to get around.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
 
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