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C&C MinesTS is released [message #53375] Fri, 31 October 2003 07:14 Go to previous messageGo to previous message
m1a1_abrams is currently offline  m1a1_abrams
Messages: 375
Registered: August 2003
Karma:
Commander
Great map, much improved. I love the new building interiors from Golf Course because each building has it's own theme. The interior of the Refinery has furnaces and the Power Plant shows the power being generated... great stuff Smile The GDI flag outside the Barracks is also a nice touch. I did wonder though, why the Barracks doesn't have any bunk beds like the Hand does in the bottom floor?

Thankfully, you can now get from one side of the mines to the other without having to go through the Tiberium. Speaking of tunnels however, I noticed that Nod can get inside the War Factory from any of the other GDI buildings, but there's only one way for GDI to get into the Airstrip. This seems a bit unfair to me, considering Nod already has the stealth advantage on maps without base defences. GDI can Ion the strip from the tunnels http://www.angelfire.com/mech/challenger/ionstrip.gif ...but I only managed to damage it by 25%, even though it was aimed at the center. I don't understand why you didn't put Guard Towers and Turrets on this map, because at least then Nod would have to destroy the Guard Towers before it could use Stealth Black Hands.
 
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