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Dragunov SVD model [message #49660] Mon, 29 September 2003 03:49 Go to previous messageGo to previous message
MonkeyPhonic is currently offline  MonkeyPhonic
Messages: 75
Registered: August 2003
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Nice one, and good use of smoothing groups which makes a change these days. 1300 is not too bad at all for a top version of a weapon. If you put it in game in first person, and got rid of all the non visable polys you'd soon find that poly count down to 800 or so.
Are these images the optimised ones now? There's still a couple of bits you could do to shave a few polys.
Nice work. Very Happy
 
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