Re: code [message #492906 is a reply to message #492891] |
Sat, 11 August 2018 17:39 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
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None of the sound code actually runs on the fds. Your best bet is to use sound emitters. You can create them using w3dview. Then you spawn an invisible object and set the model to that sound emitter. When you want the sound to stop you destroy that invisible object.
[Updated on: Sat, 11 August 2018 17:52] Report message to a moderator
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