Re: code [message #492892 is a reply to message #492891] |
Wed, 18 July 2018 11:53 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma:
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Commander |
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Yes.
You can either use:
Create_Sound_Player(GameObject *obj,const char *soundname,const Vector3 & position,GameObject *obj2)
or
Create_2D_WAV_Sound_Player(GameObject *obj,const char *soundname)
You can also use the console command sndp.
If your sound is dialog though I recommend using:
Create_2D_Wave_Sound_Dialog_Player(GameObject *obj,const char *soundname)
That makes it play over the dialog channel/volume rather than sound effects.
[Updated on: Wed, 18 July 2018 11:59] Report message to a moderator
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