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Re: wwnet [message #492786 is a reply to message #492708] |
Thu, 01 February 2018 02:43 |
[EE]pickle-jucer
Messages: 21 Registered: November 2009
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Whoops, sorry for the _really late_ response, I haven't been checking the forums very often.
jonwil wrote on Sun, 03 December 2017 20:53 | Were you able to make any progress on this?
Were you able to reverse engineer PacketManagerClass::Build_Delta_Packet_Patch?
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No, unfortunately. I never made any significant progress since I posted last time. My life got a bit more busy than I had liked with moving across the country, college, work, etc.
As far as I can remember, I thought it would be best to be able to parse them completely first, then try put them back together. So, with some really helpful information from BillieJoe67 I was trying to figure out how the world X/Y/Z position encoders were initialized from the level extents (instead of just reading the value from directly memory, which is what I was previously doing). That meant I first needed to understand how the chunked file format worked and what all the (micro)chunk ID's in the LSD file were.
I guess it all just became too complex and time-consuming with all the other stuff I had going on, so I stopped messing with it. I've recently been thinking about reverse engineering renegade again though, so I might try to figure out PacketManagerClass::Build_Delta_Packet_Patch soon, I'll post it here if I do.
jonwil wrote on Sun, 03 December 2017 20:53 | Can I use your clone of PacketManagerClass::Reconstruct_From_Delta if I decide its worth using?
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Yes, absolutely. Feel free to use it for anything you want. You'll probably want to to clean up the code a bit though, looking at it now it seems that I couldn't even decide whether to use CamelCase or under_scored variable names hahahahaha.
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