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Re: [SSGM 4.0 Plugin] Building Revival Console Commands v2.0 [message #492050 is a reply to message #482927] Fri, 24 February 2017 22:28 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma:
General (3 Stars)
Added Helipad Repair Sounds
Added Repair Facility Repair Sounds
Do On_Revive if Scripts 4.2 RC1 (6983) and up
Play Create_2D_WAV_Sound_Team_Dialog if Scripts 4.3 RC2 (7455) and up
SSGM Log Message for Building Revived

Also these fds commands in DA.dll that already call On_Revive.

revivebuildingbyid <id> - Revives a building by object ID. Host only.
revivebuildingbyname <team> <name> - Revives all buildings whose translated or preset name matches the given wildcard. Host only.
revivebuildingbypreset <team> <preset name> - Revives all buildings with the given preset name. Host only.
revivebuildingbytype <team> <type> - Revives all buildings of the given type. Host only. (See BuildingConstants for types)


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 25 February 2017 00:24]

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