Re: [SSGM 4.0 Plugin] Building Revival Console Commands v2.0 [message #492016 is a reply to message #482927] |
Fri, 17 February 2017 18:49 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
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General (3 Stars) |
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Just add to an existing da project. No reason to make it a game feature.
Added chat command use and you can use your bot to setaccesslevel
Added NavelFactory AirFactory Still need to add sounds and stuff. Does anyone have all building announcements sounds in strings handy?
Created Building Revive functions to stop code duplication
I was experiencing a weird problem where if a refinery gameobejct was passed it would crash on Revive_Building because of some reference to ScriptableGameObj Get_Definition() it would crash on !obj->As_BuildingGameObj(). But it seems to have fixed itself and not sure what was happening.
https://youtu.be/Vn_LQ9fU9g8
[Updated on: Sun, 19 February 2017 21:13] Report message to a moderator
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