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Re: 4.3 RC3, maps and DA [message #491934 is a reply to message #491921] Mon, 23 January 2017 14:28 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

I think the easiest solution to the problem here is to hex edit the maps and move the beacon zones back to where they need to be.
Its not very hard to do if you know the format of the ldd files (and I do Smile. I just need to know the object ID of the objects that are in the wrong place plus the xyz coordinates that they need to be moved to and I can make it happen.

Any objects that need to be deleted I can delete as well if I know the object ID.

No need to spend ages trying to recover lvl files out of it or messing with levelredit or something else.

If someone gets me the needed information, I will make the changes and put the fixed maps in 4.3 final Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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