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Re: How do you revive a building? [message #491779 is a reply to message #491760] Sat, 01 October 2016 01:46 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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When ever jonwill added the client fix to 4.0

Im surprised you don't know iran. It was you looking at the original functions in mp demo that started it.

Quote:




Whitedragon:

Started working on this.

Full client support, even on non-4.2 servers.

You can revive buildings with the revivebuildingbytype, revivebuildingbypreset, and revivebuildingbyname console commands, or by calling BuildingGameObj::On_Revived directly.

http://www.renegadeforums.com/index.php?t=msg&th=40362&prevloaded=1& &start=100


2.The building netcode will NOT let you toggle the "IsDestroyed" flag from "false" to "true" over the network at all no matter what you do.

I think your client fix was added to 4.2 right?


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 01 October 2016 01:59]

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