Re: How do you revive a building? [message #491779 is a reply to message #491760] |
Sat, 01 October 2016 01:46 |
|
Gen_Blacky
Messages: 3250 Registered: September 2006
Karma:
|
General (3 Stars) |
|
|
When ever jonwill added the client fix to 4.0
Im surprised you don't know iran. It was you looking at the original functions in mp demo that started it.
Quote: |
Whitedragon:
Started working on this.
Full client support, even on non-4.2 servers.
You can revive buildings with the revivebuildingbytype, revivebuildingbypreset, and revivebuildingbyname console commands, or by calling BuildingGameObj::On_Revived directly.
|
http://www.renegadeforums.com/index.php?t=msg&th=40362&prevloaded=1& &start=100
2.The building netcode will NOT let you toggle the "IsDestroyed" flag from "false" to "true" over the network at all no matter what you do.
I think your client fix was added to 4.2 right?
[Updated on: Sat, 01 October 2016 01:59] Report message to a moderator
|
|
|