Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Back working on scripts now
Re: Back working on scripts now [message #491247 is a reply to message #491242] Thu, 01 October 2015 10:28 Go to previous messageGo to previous message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
Karma:
Recruit
Hmm too bad.

Jerad Gray wrote on Wed, 30 September 2015 10:23

Neijwiert wrote on Wed, 30 September 2015 09:44

Jerad Gray wrote on Wed, 30 September 2015 06:23

Neijwiert wrote on Mon, 28 September 2015 09:10

Could we get these things working properly on the fds:
Monitor_Sound
Stop_Sound

Cause currently theres no way to stop a looped sound other than rejoining game and also no way to know if a sound ended other than having a timer and manually entering sound length.

Also not sure if updating the object to clients works as a hacky way to stop the looping sound? (After you use Stop_Sound)

I usually make a w3d that creates sound and then just destroy it.

That still makes a looped sound continue unless you rejoin the game.

Jonwil couldnt this be a nice next project to do in the ren engine Smile? Implement ids with sounds?

Only if you forget to check "Stops when hidden"
index.php?t=getfile&id=15212&private=0

Holy ballz does that work server-side? Like you change that in your objects file and load that?
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Projectile tracers invisible
Next Topic: Tiberian Technologies Releases TT Scripts 4.2 Update 1
Goto Forum:
  


Current Time: Mon Jul 01 12:17:49 MST 2024

Total time taken to generate the page: 0.00769 seconds