Re: New scripts 4.2 test build is now available [message #490772 is a reply to message #490761] |
Sun, 31 May 2015 12:18 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
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General (3 Stars) |
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jonwil wrote on Fri, 29 May 2015 23:41 |
Added a bunch of changes related to SOLDIER_GHOST collision type, ladders etc to fix some issues. (not 100% sure what the fixes solve, Jerad and WhiteDragon wrote them and can explain what they do) There is also an engine call Lock_Soldier_Ghost_Collision_Group which is aparently intended to force SOLDIER_GHOST collision on an object that needs that collision to stop the ladder code turning it off.
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Lock_Soldier_Ghst_Collision_Group was a call to specifically make it so the soldier could never leave the ghost soldier group (except for while in a vehicle). However, the next release will replace this call with Lock_Soldier_Collision_Group which allows you to lock soldiers into the specified collision group (except when on ladders and in vehicles). Unlok_Soldier_Collision_Group is called to restore default functionality. (These will be specifically useful for making spectator modes that don't get caught on terrain when they pass through walls.
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