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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Mission 'All Brains, No Brawn' mesh occlusion/culling problem
Re: Mission 'All Brains, No Brawn' mesh occlusion/culling problem [message #490499 is a reply to message #490438] Sun, 15 February 2015 04:11 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

This looks like a vis issue and not something we can do anything about as far as I can see.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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