Re: Collecting ALL outstanding scripts issues [message #490465 is a reply to message #490459] |
Sun, 08 February 2015 11:27 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
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Commander |
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Primitives using the additive and multiplicative shader are broken. They both behave identical to the opaque shader. The only shader that seems to be working properly is the alpha shader.
This additive issue only occurs ingame. W3DViewer displays this shader correctly. The multiplicative shader seems to be broken in both w3dviewer and ingame. The best test case for the additive shader is p_shockw02.w3d which is used on some of the stock explosions. I believe on m03 the biggun turret uses an explosion with this primitive.
[Updated on: Sun, 08 February 2015 11:30] Report message to a moderator
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