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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Mission 'All Brains, No Brawn' mesh occlusion/culling problem
Re: Mission 'All Brains, No Brawn' mesh occlusion/culling problem [message #490440 is a reply to message #490439] Thu, 29 January 2015 14:58 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
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Registered: March 2014
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jonwil wrote on Thu, 29 January 2015 14:27

That looks to me like its a vis glitch.


I agree. Definitely a vis issue.
 
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