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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Mission 'All Brains, No Brawn' mesh occlusion/culling problem
Re: Mission 'All Brains, No Brawn' mesh occlusion/culling problem [message #490439 is a reply to message #490438] Thu, 29 January 2015 14:27 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
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Registered: February 2003
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That looks to me like its a vis glitch.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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