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Re: ArmedObjects having NULL weapons in their weapon list [message #490235 is a reply to message #490230] Fri, 02 January 2015 14:28 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
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Jerad Gray wrote on Fri, 02 January 2015 06:01

Well if your using an array to be fast why throw some of those gains with an index check each time ;p




Not to mention you can walk right off the end of an array in c++ as well and even start changing adjacent memory.
 
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