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Re: ArmedObjects having NULL weapons in their weapon list [message #490207 is a reply to message #490204] Wed, 31 December 2014 08:28 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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danpaul88 wrote on Wed, 31 December 2014 08:06

As I recall index zero of the weapon bag is always a null "no weapon" weapon... jonwil could confirm that though.

Which would make sense, far easier to have a slot for no weapon then hacking in a special "no weapon" state into all the weapon functions.


 
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