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Re: ArmedObjects having NULL weapons in their weapon list [message #490201 is a reply to message #490199] Wed, 31 December 2014 07:46 Go to previous messageGo to previous message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
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Then why is it called Nod_Turret_MP?
MP = Multiplayer.
Also you could just do Commands->Select_Weapon(obj, NULL); whichs deselects your weapon even if you have one. So there must be some logic for that.

EDIT:
Also there's a function called Deselect in WeaponBagClass.

[Updated on: Wed, 31 December 2014 07:47]

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