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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Scripts 4.2 to enter private beta testing soon, here are some changes in it  () 2 Votes
Re: Scripts 4.2 to enter private beta testing soon, here are some changes in it [message #490139 is a reply to message #490138] Fri, 26 December 2014 15:12 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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dblaney1 wrote on Fri, 26 December 2014 15:09

Jerad Gray wrote on Fri, 26 December 2014 15:04

I think the best choice is to make it use Renegade original behavior that way we know special cinematic objects will be tracked correctly, and it won't potentially break any legacy mod/maps.

Then we should add a checkbox in LE that would make that preset ignored by tracking.

Least chance of breaking stock functionality that way and only newly added stuff would be affected.


I gotta disagree on this. The new behavior is much better and fixes tons of maps with turrets that have their origin at the bottom. The only objects that get their tracking disabled in 4.2 right now are ones that can't move. Objects attached to other objects behave identical to stock when dealing with homing.

The current logic isn't checking if objects are attached which tells me you have yet to test it against many cinematic objects otherwise you'd be noticing issues.


 
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