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Re: Scripts 4.2 to enter private beta testing soon, here are some changes in it [message #490108 is a reply to message #490073] Tue, 23 December 2014 05:27 Go to previous messageGo to previous message
Neijwiert is currently offline  Neijwiert
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Registered: October 2009
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Is there a fix for the client update when the server stops a continious sound?

For example:

int soundID = Commands->Create_Sound("some sound preset which has loop checked", some position);

Commands->Stop_Sound(soundID);

This will only work server-side. Clients which are in-game will have to rejoin in order to not hear the sound anymore.

Also Commands->Monitor_Sound(soundID); does not work at all.

EDIT: in fact im not even sure if any of this works with non-looping sound either. I highly doubt it.

[Updated on: Tue, 23 December 2014 05:28]

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