Re: wwnet [message #490084 is a reply to message #490069] |
Sat, 20 December 2014 21:21 |
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I can tell you right now that you will find it VERY diffivcult to do what you plan to do.
TT has been working on this for years as a team and there are still large chunks of the gqame engine we dont have any real knowledge of.
Do you knopw the W3D file format? How pathfinding works? How to do collision detection? How the physics sysrem works? How the game talks to WOL? How to read ASM and reverse engineer software? How network packets are compressed? How to load the mix files in the correct order and figure out which file to read if the same file is in more than one mix file?
Not to mention all the complex formulas for everything from damage to vehicle suspension to the way a soldiers legs animate.
Oh and btw any code you may have (including the cnetwork.cpp file you mention above), unless it specifically says its free to use you arent allowed to use it, doing so is a oopyright violation. (asaid code shouldnt be public anyway, it was leaked though a few unfortunate events) The code you can get on the official tt website is free to use though.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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