Re: wwnet [message #490077 is a reply to message #490076] |
Sat, 20 December 2014 10:40 |
[EE]pickle-jucer
Messages: 21 Registered: November 2009
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Recruit |
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danpaul88 wrote on Sat, 20 December 2014 10:15 | The FDS doesn't simply relay network packets you know, it has a complete implementation of the game engine and runs all the scripts etc that are present in a map.
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I am well aware how the FDS works, I am currently just trying to understand the protocol but will end up working on this as well.
danpaul88 wrote on Sat, 20 December 2014 10:15 | You'd have to reimplement basically the entire engine or embed in somehow (defeating the point of open source).
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Embedding is not the idea, I will end up rewriting all (or at least significant) portions of the FDS.
danpaul88 wrote on Sat, 20 December 2014 10:15 |
What is your goal with this exactly? There might be better approaches to take.
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Reimplementing the FDS in a modern way.
edit: just realized this may come off as rude, that was not my intention
[Updated on: Sat, 20 December 2014 10:55] Report message to a moderator
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