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Re: Latest Red Alert FPS News! [message #489724 is a reply to message #489665] Thu, 06 November 2014 04:10 Go to previous messageGo to previous message
sla.ro(master) is currently offline  sla.ro(master)
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Jerad Gray wrote on Fri, 31 October 2014 18:42

Renx wrote on Wed, 29 October 2014 19:53

Why would anyone make anything on w3d? Do you have a gf that needs to build a portfolio retexturing things?

*C++ as a scripting language is nice lots of power there.
*Leveledit is far easier and more intuitive to use than some of the other game's editors.
*Unlike Unity its net code works for vehicles that can be entered and exited (where the player's computer might not be the actual 'owner/creator' of the object. Unity requires the input key press to be sent to the owner computer before it sends the updates back to your computer, which guarantees control lag if you aren't the creator.
*If the 1001 shitty games on steam's green light prove anything its that people don't care much about quality, so in the end you should develop on whatever engine is easiest for you to use or best for what your doing.



Agreed Thumbs Up , I wish Renegade itself was more popular..
Don't forget about Lua server side Razz, which brings fast development.


Creator of Mutant Co-Op
Developer of LuaTT
 
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